#pragma once
#include "DisplayDevice_EGL.h"

class DinoEngine
{
public:
	::DisplayDevice_EGL m_displayDevice;

public:
	DinoEngine(void);
	~DinoEngine(void);

	DisplayDevice_EGL &GetDisplayDevice();
	void Work();
	bool Initialize(int gl_ver, void *nativeWindow);
	void Terminate();
};

